Maps

Excise Vault Spireside-13

The HourglassInvestigation1382 m main path6 route sections

Name matched from the zone, mission type and objectives (internal id lm_scavenge). Spot a wrong name or spelling? It is a one-line fix in src/data/map-names.json.

Map layers
Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Objective: lower platformObjective: decrypt (scripted event)Objective: decrypt (scripted event)Objective: decrypt (scripted event)Objective: decrypt (scripted event)Objective: decrypt (scripted event)Objective: decrypt (scripted event)Objective: decrypt (scripted event)Objective: proceed hangarsObjective: reach vaultObjective: reach vaultObjective: interact vaults panelObjective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: deposit assets (scripted event)Objective: send assetsObjective: escapeObjective: escapeBoss section 1: a boss placed in this section triggers somewhere between 129 and 224 m along the route (3 possible spawn points)Boss section 2: a boss placed in this section triggers somewhere between 281 and 496 m along the route (4 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 868 and 1066 m along the route (5 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 868 and 1066 m along the route (5 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 868 and 1066 m along the route (5 possible spawn points)23456Event spawner (spawner_security_office_far, spawner_security_office_south, spawner_security_office_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_trickle, spawner_vaults_sniper), used by 6 scripted eventsEvent spawner (spawner_vaults_trickle, spawner_vaults_east), used by 6 scripted eventsEvent spawner (event_luggable_monster_3), used by 1 scripted eventEvent spawner (spawner_vaults_trickle, spawner_vaults_west), used by 6 scripted eventsEvent spawner (spawner_vaults_trickle, spawner_vaults_west), used by 6 scripted eventsEvent spawner (event_luggable_monster_6), used by 1 scripted eventEvent spawner (spawner_vaults_guard_center), used by 1 scripted eventEvent spawner (spawner_vaults_guard_door), used by 1 scripted eventEvent spawner (scavenge_escape_a, scavenge_escape_trickle), used by 1 scripted eventEvent spawner (spawner_security_office_close, spawner_security_office_north), used by 6 scripted eventsEvent spawner (spawner_security_office_close, spawner_security_office_west, spawner_security_office_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_guard_center), used by 1 scripted eventEvent spawner (spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_guard_center_elite), used by 1 scripted eventEvent spawner (spawner_vaults_guard_center_elite), used by 1 scripted eventEvent spawner (scavenge_escape_d, scavenge_escape_special), used by 2 scripted eventsEvent spawner (scavenge_escape_c, scavenge_escape_special), used by 2 scripted eventsEvent spawner (spawner_vaults_guard_center), used by 1 scripted eventEvent spawner (event_luggable_monster_7), used by 1 scripted eventEvent spawner (event_luggable_monster_4), used by 1 scripted eventEvent spawner (event_luggable_monster_2), used by 1 scripted eventEvent spawner (scavenge_port_elevator_1), used by 1 scripted eventEvent spawner (spawner_vaults_1, spawner_vaults_west, spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_1, spawner_vaults_trickle, spawner_vaults_east), used by 6 scripted eventsEvent spawner (spawner_vaults_trickle, spawner_vaults_west), used by 6 scripted eventsEvent spawner (spawner_vaults_guard_center), used by 1 scripted eventEvent spawner (spawner_vaults_1, spawner_vaults_trickle, spawner_vaults_north), used by 6 scripted eventsEvent spawner (spawner_vaults_1, spawner_vaults_east), used by 1 scripted eventEvent spawner (spawner_vaults_trickle, spawner_vaults_east), used by 6 scripted eventsEvent spawner (scavenge_port_elevator_1), used by 1 scripted eventEvent spawner (spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (event_luggable_monster_1), used by 1 scripted eventEvent spawner (spawner_vaults_guard_center), used by 1 scripted eventEvent spawner (spawner_security_office_west, spawner_security_office_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_guard_center_elite), used by 1 scripted eventEvent spawner (event_luggable_monster_8), used by 1 scripted eventEvent spawner (event_luggable_monster_5), used by 1 scripted eventEvent spawner (spawner_vaults_1, spawner_vaults_south), used by 2 scripted eventsEvent spawner (scavenge_escape_b, scavenge_escape_special), used by 1 scripted eventEvent spawner (scavenge_escape_trickle, scavenge_escape_a), used by 1 scripted eventEvent spawner (spawner_vaults_1, spawner_vaults_north), used by 2 scripted eventsEvent spawner (spawner_vaults_1, spawner_vaults_south, spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (spawner_security_office_east, spawner_security_office_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_guard_center), used by 1 scripted eventEvent spawner (spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (spawner_security_office_close, spawner_security_office_east, spawner_security_office_trickle), used by 6 scripted eventsEvent spawner (spawner_vaults_trickle), used by 6 scripted eventsEvent spawner (spawner_security_office_far, spawner_security_office_north, spawner_security_office_trickle), used by 6 scripted eventsEvent spawner (scavenge_port_elevator_1), used by 1 scripted eventMedicae stationMedicae stationMedicae stationMedicae stationNarrow gap between two open areas: 3 m of floor at 130 m along the routeNarrow gap between two open areas: 2.5 m of floor at 169 m along the routeNarrow gap opening into a room ahead: 4.5 m of floor at 245 m along the routeNarrow gap between two open areas: 3.5 m of floor at 308 m along the routeNarrow gap between two open areas: 2.5 m of floor at 341 m along the routeNarrow gap between two open areas: 2.5 m of floor at 393 m along the routeNarrow gap between two open areas: 1.5 m of floor at 447 m along the routeNarrow gap between two open areas: 4 m of floor at 498 m along the routeNarrow gap between two open areas: 4 m of floor at 574 m along the routeNarrow gap between two open areas: 3 m of floor at 683 m along the routeNarrow gap between two open areas: 2.5 m of floor at 731 m along the routeNarrow gap between two open areas: 3.5 m of floor at 788 m along the routeNarrow gap between two open areas: 2 m of floor at 859 m along the routeNarrow gap opening into a room ahead: 3.5 m of floor at 962 m along the routeNarrow gap between two open areas: 3 m of floor at 993 m along the routeNarrow gap between two open areas: 2 m of floor at 1031 m along the routeNarrow gap between two open areas: 5 m of floor at 1075 m along the routeNarrow gap between two open areas: 4 m of floor at 1137 m along the routeNarrow gap between two open areas: 2 m of floor at 1194 m along the routeNarrow gap between two open areas: 3 m of floor at 1253 m along the route360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around herePossible daemonhost spawn (section 1). Triggers when the lead player reaches 57 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 106 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 129 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 140 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 161 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 175 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 224 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 240 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 281 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 361 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 396 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 408 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 408 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 445 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 456 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 496 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 564 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 811 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 843 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 868 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 883 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 886 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 886 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 906 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 975 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 976 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1019 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 1024 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1066 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 1091 m along the route, 40 m before this point.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 0 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 129 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 161 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 300 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 346 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 406 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 406 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 577 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 686 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 804 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 832 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 874 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 917 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 964 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 1096 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 35 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 157 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 369 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 447 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 557 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 824 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 873 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 879 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 906 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 950 m along the route, 55 m before it.A1Hold candidate A1 for "deposit assets": 1 approach lane, walls on 15 of 16 sidesA2Hold candidate A2 for "deposit assets": 1 approach lane, walls on 15 of 16 sidesA3Hold candidate A3 for "deposit assets": 1 approach lane, walls on 15 of 16 sides

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Start Extraction Route section starts Gap between route sections Drop-off or kill zone Walkable floor (navmesh) Objective point Event spawner Hold candidate (computed) Chokepoint (computed) Medicae Possible boss or captain spawn Possible daemonhost Boss trigger section Ritual site, its trigger point 360 view (click the map to look around) Low to high (161 m climb range)

Community routes

Routes drawn by players: where to move, where to hold and what to watch for. Each one is reviewed before it appears here. Tick a route to show it on the map.

Loading routes...

    Floor plan, spawners, objectives and medicae come from the game's own navmesh and level units, captured in game with a SoloPlay mod on 2026-10-23. Hold candidates and chokepoints are computed from that geometry. Hover a marker (or long-press on a phone) for details.

    Triggers on this route

    Bosses, captains, daemonhosts, rituals and the twins are tied to a distance along the route. They appear when the player furthest ahead passes that distance, wherever the rest of the team is. The map shows every possible spawn point. A run uses only some of them: at most one boss per section, 5 ritual sites, and one twins point. How triggers work.

    Lead player atTriggerWhat happens
    0 mRitual siteAppears 55 m ahead, at 26 m. Only with Heinous Rituals.
    35 mTwins ambush pointAmbush 55 m ahead, at 90 m. Rank 16+, one point per run.
    57-240 mDaemonhost section 15 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    129-224 mBoss section 13 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    129 mRitual siteAppears 55 m ahead, at 184 m. Only with Heinous Rituals.
    157 mTwins ambush pointAmbush 55 m ahead, at 212 m. Rank 16+, one point per run.
    161 mRitual siteAppears 55 m ahead, at 216 m. Only with Heinous Rituals.
    281-496 mBoss section 24 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    300 mRitual siteAppears 55 m ahead, at 355 m. Only with Heinous Rituals.
    346 mRitual siteAppears 55 m ahead, at 401 m. Only with Heinous Rituals.
    361-564 mDaemonhost section 25 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    369 mTwins ambush pointAmbush 55 m ahead, at 424 m. Rank 16+, one point per run.
    406 mRitual siteAppears 55 m ahead, at 461 m. Only with Heinous Rituals.
    406 mRitual siteAppears 55 m ahead, at 461 m. Only with Heinous Rituals.
    447 mTwins ambush pointAmbush 55 m ahead, at 502 m. Rank 16+, one point per run.
    557 mTwins ambush pointAmbush 55 m ahead, at 612 m. Rank 16+, one point per run.
    577 mRitual siteAppears 55 m ahead, at 632 m. Only with Heinous Rituals.
    686 mRitual siteAppears 55 m ahead, at 741 m. Only with Heinous Rituals.
    804 mRitual siteAppears 55 m ahead, at 859 m. Only with Heinous Rituals.
    811-1091 mDaemonhost section 38 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    824 mTwins ambush pointAmbush 55 m ahead, at 879 m. Rank 16+, one point per run.
    832 mRitual siteAppears 55 m ahead, at 887 m. Only with Heinous Rituals.
    868-1066 mBoss section 35 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    873 mTwins ambush pointAmbush 55 m ahead, at 928 m. Rank 16+, one point per run.
    874 mRitual siteAppears 55 m ahead, at 929 m. Only with Heinous Rituals.
    879 mTwins ambush pointAmbush 55 m ahead, at 934 m. Rank 16+, one point per run.
    906 mTwins ambush pointAmbush 55 m ahead, at 961 m. Rank 16+, one point per run.
    917 mRitual siteAppears 55 m ahead, at 972 m. Only with Heinous Rituals.
    950 mTwins ambush pointAmbush 55 m ahead, at 1005 m. Rank 16+, one point per run.
    964 mRitual siteAppears 55 m ahead, at 1019 m. Only with Heinous Rituals.
    1096 mRitual siteAppears 55 m ahead, at 1151 m. Only with Heinous Rituals.

    Captured in game on 2026-10-23. Distances are travel distance along the main path, 1461 m in total. Which trigger volumes start the scripted events has not been recorded for this map yet.

    Scripted fights: where to try holding

    These spots are computed, not playtested. For each event objective, every reachable floor spot within 14 m of the objective was scored by four things: how few lanes the enemies from the nearby event spawners arrive through on foot, how many walls are close, how far the nearest spawner is, and how close the objective is. The score knows nothing about gunner sight lines, enemies dropping from ledges, or specials, which spawn from the normal pool anywhere. Use these spots as starting points, then trust what works.

    A Deposit assets

    24 event spawners within reach, used by these scripted events: luggable monster, luggable scavenge, scavenge escape, luggable guards and 1 more.

    1. A1One approach lane, from the north-east. Walls within 3 m on 15 of 16 sides. The nearest event spawner is 36 m away on foot, and the objective is 0 m away.
    2. A2One approach lane, from the south-east. Walls within 3 m on 15 of 16 sides. The nearest event spawner is 27 m away on foot, and the objective is 1 m away.
    3. A3One approach lane, from the south. Walls within 3 m on 15 of 16 sides. The nearest event spawner is 36 m away on foot, and the objective is 3 m away.

    Chokepoints on the route

    Places where the walkable floor along the main path narrows sharply next to an open area. The width is navmesh width, which is a little narrower than the gap you see, because the AI keeps its body radius off walls.

    Along routeFloor widthOpens
    130 m3 mbetween two open areas (36 m wide)
    169 m2.5 mbetween two open areas (23 m wide)
    245 m4.5 minto an open area ahead (17 m wide)
    308 m3.5 mbetween two open areas (38 m wide)
    341 m2.5 mbetween two open areas (38 m wide)
    393 m2.5 mbetween two open areas (41 m wide)
    447 m1.5 mbetween two open areas (41 m wide)
    498 m4 mbetween two open areas (20 m wide)
    574 m4 mbetween two open areas (22 m wide)
    683 m3 mbetween two open areas (41 m wide)
    731 m2.5 mbetween two open areas (17 m wide)
    788 m3.5 mbetween two open areas (60 m wide)
    859 m2 mbetween two open areas (54 m wide)
    962 m3.5 minto an open area ahead (15 m wide)
    993 m3 mbetween two open areas (15 m wide)
    1031 m2 mbetween two open areas (40 m wide)
    1075 m5 mbetween two open areas (40 m wide)
    1137 m4 mbetween two open areas (22 m wide)
    1194 m2 mbetween two open areas (19 m wide)
    1253 m3 mbetween two open areas (17 m wide)

    Callouts

    Chokepoints and safe spots for this map have not been placed on the map yet.

    What players report

    Collected from Reddit, Steam, the Fatshark forums and guides. Each tip links its source and says how many sources agree. Not verified in game.

    • Big open hangars and the final event. “Excise Vault (hard in big open hangars and final event is pretty hard)”. single source (Havoc) - Steam, Ravs
    • New area ramps (movement hazard). “There’s a bunch after the drop into the circular room with a medstation, where there’s multiple ramps going up to the next level. There’s 3 or 4 spots that are just awkward to maneuver”, which can stop charging Ogryns. single source - u/Dav3le3
    • Monster closet can be flanked. The OP says it “serves no tactical advantage whatsoever”. A reply notes that with a Beast of Nurgle “it will force the slug to go all the way around as it can’t jump”. Location only in the video. single source - thread 1x1jn13, u/serpiccio
    • Nothing found on where to hold during the mid event (servitor colony) or the final room (three contagion canisters into the center holders).

    Objectives in order

    1. leave start
    2. lower platform
    3. find location
    4. decryptMid event
    5. proceed hangars
    6. reach vault
    7. interact vaults panel
    8. deposit assetsEnd event
    9. send assets
    10. escape

    Objective names are the game's internal ids, in the order the mission file lists them. Mid and end events are scripted horde moments; plan your hold position for those.

    How to read this map

    The line is the mission's main path, taken from the level data. It is the exact path the director measures your progress along. Specials, horde quotas and captains are all paid for in metres along this line. Its colour shows height, so a sudden change from dark to light is a climb.

    The shaded floor is the navmesh: everywhere the AI can walk, which is almost everywhere you can walk. Lighter floor is higher up. Event spawners are the closets, vents and doors scripted events pour enemies out of. Horde spawn points (off by default) are where the director may place ambient hordes along this route.

    Hatched red shapes are drop-offs and kill zones. Grey outlines are invisible walls that keep players on the route. Walls and rooms are not drawn yet; the main path follows the walkable route through them.