Rank calculator
Pick a rank to see what the director is working with. The numbers come straight from the game's Havoc settings and pacing templates, and are recomputed whenever the game updates.
- Challenge / resistance
- Specials alive at once
- Special timer per slot
- Coordinated strike chance
- Horde timer
- Monsters per mission
- Tension
- Quiet phases
Modifier tiers active at this rank
The modifier list is cumulative: each rank keeps the previous rank's modifiers and adds or upgrades one. Two circumstances also kick in on top: mutator_increased_difficulty at ranks 16-29 and mutator_highest_difficulty from rank 30. Read Difficulty is two dials for what those do.
Havoc: extra alive specialssettings/havoc_settings.lua:123
more_alive_specials = {
{
add_max_alive_specials = 2,
},
{
add_max_alive_specials = 3,
},
{
add_max_alive_specials = 4,
},
{
add_max_alive_specials = 5,
},
{
add_max_alive_specials = 6,
},Open settings/havoc_settings.lua at line 123 on GitHubHavoc horde spawn ratesettings/havoc_settings.lua:304
horde_spawn_rate_increase = {
{
horde_spawn_rate_modifier = 0.2,
},
{
horde_spawn_rate_modifier = 0.4,
},
{
horde_spawn_rate_modifier = 0.6,
},
{
horde_spawn_rate_modifier = 0.8,
},
{
horde_spawn_rate_modifier = 1,
},
{
horde_spawn_rate_modifier = 1.2,
},
{
horde_spawn_rate_modifier = 1.4,
},Open settings/havoc_settings.lua at line 304 on GitHubThe horde countdown advances by distance or time, times the rate modifiermanagers/pacing/horde_pacing/horde_pacing.lua:118
self._horde_timer = self._horde_timer + traveled_this_frame * ramp_up_timer_modifier * self._rate_modifier
else
self._horde_timer = self._horde_timer + dt * ramp_up_timer_modifier * self._rate_modifier
endOpen managers/pacing/horde_pacing/horde_pacing.lua at line 118 on GitHubHavoc: extra monsterssettings/havoc_settings.lua:157
buff_monsters = {
{
add_num_monsters = 1,
modify_monster_health = 0.1,
},
{
add_num_monsters = 1,
modify_monster_health = 0.2,
},
{
add_num_monsters = 2,
modify_monster_health = 0.3,
},
{
add_num_monsters = 3,
modify_monster_health = 0.4,
},
{
add_num_monsters = 3,
modify_monster_health = 0.7,
},Open settings/havoc_settings.lua at line 157 on GitHub