Enclavum Baross
ThronesideStrike1093 m main path6 route sections
Map layers
Swipe past the map to scroll. Tap a dot to look around, use + and − to zoom, or open full screen to drag and pinch.
Community routes
Routes drawn by players: where to move, where to hold and what to watch for. Each one is reviewed before it appears here. Tick a route to show it on the map.
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Waiting for review
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Floor plan, spawners, objectives and medicae come from the game's own navmesh and level units, captured in game with a SoloPlay mod on 2026-10-23. Hold candidates and chokepoints are computed from that geometry. Hover a marker (or long-press on a phone) for details.
Triggers on this route
Bosses, captains, daemonhosts, rituals and the twins are tied to a distance along the route. They appear when the player furthest ahead passes that distance, wherever the rest of the team is. The map shows every possible spawn point. A run uses only some of them: at most one boss per section, 5 ritual sites, and one twins point. How triggers work.
| Lead player at | Trigger | What happens |
|---|---|---|
| 52 m | Ritual site | Appears 55 m ahead, at 107 m. Only with Heinous Rituals. |
| 52 m | Twins ambush point | Ambush 55 m ahead, at 107 m. Rank 16+, one point per run. |
| 90-100 m | Daemonhost section 1 | 2 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player. |
| 99 m | Ritual site | Appears 55 m ahead, at 154 m. Only with Heinous Rituals. |
| 117 m | Twins ambush point | Ambush 55 m ahead, at 172 m. Rank 16+, one point per run. |
| 124 m | Ritual site | Appears 55 m ahead, at 179 m. Only with Heinous Rituals. |
| 127 m | Ritual site | Appears 55 m ahead, at 182 m. Only with Heinous Rituals. |
| 139-240 m | Boss section 1 | 3 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player. |
| 174 m | Ritual site | Appears 55 m ahead, at 229 m. Only with Heinous Rituals. |
| 195 m | Ritual site | Appears 55 m ahead, at 250 m. Only with Heinous Rituals. |
| 200 m | Twins ambush point | Ambush 55 m ahead, at 255 m. Rank 16+, one point per run. |
| 261 m | Ritual site | Appears 55 m ahead, at 316 m. Only with Heinous Rituals. |
| 278 m | Twins ambush point | Ambush 55 m ahead, at 333 m. Rank 16+, one point per run. |
| 325 m | Twins ambush point | Ambush 55 m ahead, at 380 m. Rank 16+, one point per run. |
| 337 m | Twins ambush point | Ambush 55 m ahead, at 392 m. Rank 16+, one point per run. |
| 399 m | Ritual site | Appears 55 m ahead, at 454 m. Only with Heinous Rituals. |
| 419 m | Twins ambush point | Ambush 55 m ahead, at 474 m. Rank 16+, one point per run. |
| 469 m | Ritual site | Appears 55 m ahead, at 524 m. Only with Heinous Rituals. |
| 469 m | Twins ambush point | Ambush 55 m ahead, at 524 m. Rank 16+, one point per run. |
| 484-678 m | Daemonhost section 2 | 3 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player. |
| 489 m | Ritual site | Appears 55 m ahead, at 544 m. Only with Heinous Rituals. |
| 490 m | Ritual site | Appears 55 m ahead, at 545 m. Only with Heinous Rituals. |
| 494 m | Twins ambush point | Ambush 55 m ahead, at 549 m. Rank 16+, one point per run. |
| 513-679 m | Boss section 2 | 6 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player. |
| 541 m | Ritual site | Appears 55 m ahead, at 596 m. Only with Heinous Rituals. |
| 541 m | Twins ambush point | Ambush 55 m ahead, at 596 m. Rank 16+, one point per run. |
| 543 m | Twins ambush point | Ambush 55 m ahead, at 598 m. Rank 16+, one point per run. |
| 560 m | Ritual site | Appears 55 m ahead, at 615 m. Only with Heinous Rituals. |
| 576 m | Ritual site | Appears 55 m ahead, at 631 m. Only with Heinous Rituals. |
| 626 m | Ritual site | Appears 55 m ahead, at 681 m. Only with Heinous Rituals. |
| 639 m | Twins ambush point | Ambush 55 m ahead, at 694 m. Rank 16+, one point per run. |
| 725 m | Ritual site | Appears 55 m ahead, at 780 m. Only with Heinous Rituals. |
| 731-948 m | Daemonhost section 3 | 5 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player. |
| 752-1005 m | Boss section 3 | 7 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player. |
| 785 m | Ritual site | Appears 55 m ahead, at 840 m. Only with Heinous Rituals. |
| 797 m | Twins ambush point | Ambush 55 m ahead, at 852 m. Rank 16+, one point per run. |
| 837 m | Ritual site | Appears 55 m ahead, at 892 m. Only with Heinous Rituals. |
| 837 m | Ritual site | Appears 55 m ahead, at 892 m. Only with Heinous Rituals. |
| 859 m | Twins ambush point | Ambush 55 m ahead, at 914 m. Rank 16+, one point per run. |
| 888 m | Ritual site | Appears 55 m ahead, at 943 m. Only with Heinous Rituals. |
| 929 m | Ritual site | Appears 55 m ahead, at 984 m. Only with Heinous Rituals. |
| 951 m | Ritual site | Appears 55 m ahead, at 1006 m. Only with Heinous Rituals. |
| 1002 m | Twins ambush point | Ambush 55 m ahead, at 1057 m. Rank 16+, one point per run. |
| 1050 m | Twins ambush point | Ambush 55 m ahead, at 1105 m. Rank 16+, one point per run. |
Captured in game on 2026-10-23. Distances are travel distance along the main path, 1118 m in total. Which trigger volumes start the scripted events has not been recorded for this map yet.
Chokepoints on the route
Places where the walkable floor along the main path narrows sharply next to an open area. The width is navmesh width, which is a little narrower than the gap you see, because the AI keeps its body radius off walls.
| Along route | Floor width | Opens |
|---|---|---|
| 26 m | 3.5 m | into an open area ahead (24 m wide) |
| 82 m | 3 m | between two open areas (35 m wide) |
| 207 m | 2.5 m | between two open areas (24 m wide) |
| 259 m | 3.5 m | between two open areas (43 m wide) |
| 336 m | 2 m | between two open areas (37 m wide) |
| 401 m | 2.5 m | between two open areas (56 m wide) |
| 495 m | 3 m | between two open areas (18 m wide) |
| 540 m | 2.5 m | between two open areas (18 m wide) |
| 617 m | 3 m | between two open areas (43 m wide) |
| 765 m | 3 m | between two open areas (34 m wide) |
| 844 m | 2 m | between two open areas (27 m wide) |
| 878 m | 2.5 m | between two open areas (60 m wide) |
Callouts
Chokepoints and safe spots for this map have not been placed on the map yet.
What players report
Collected from Reddit, Steam, the Fatshark forums and guides. Each tip links its source and says how many sources agree. Not verified in game.
- Power cell / drawbridge segment: fight along the carrier’s path. OP: “everyone sticking together just seems logically to be the fastest and safest way”. The problem: “I’ll get stuck on the stairs pinned between 30 enemies behind me, and 30 enemies at the top all because no one is fighting along the pathway the powercell courier takes.” Minimum ask: “it’s usually enough if they come in front of the cell-runner to the stairs when they are coming back with the cell.” A separate thread lists defending “the bridge instead of hauling batteries on baross” as a common mistake. multiple sources agree - OP 1tzryap, u/Frenzied_Fire_Monk, u/mimrock, u/1Pirx
- Blight spread (green goop) modifier. “If it’s blight spread then Enclavum Baross.” And: “green goop makes us drop battery no matter what talent or class you bring”. single source (same author, two comments) - u/madao123451, same
- Finale safe spot (2023 bug report, may be fixed). “a safe spot on the Enclavum Baross finale, on top of some crates on the platform up the top of the stairs on the left side as you enter the station”. The reporter notes that this area is “otherwise a dangerous area for the team to congregate in (right next to the new spawns)”. single source, bug report - forum t81696
Objectives in order
- start
- bridge
- lower
- survive mid
- approach
- end event
- destroy aa guns
- survive end
- activate beacon
- clear
- extract
Objective names are the game's internal ids, in the order the mission file lists them. Mid and end events are scripted horde moments; plan your hold position for those.
How to read this map
The line is the mission's main path, taken from the level data. It is the exact path the director measures your progress along. Specials, horde quotas and captains are all paid for in metres along this line. Its colour shows height, so a sudden change from dark to light is a climb.
The shaded floor is the navmesh: everywhere the AI can walk, which is almost everywhere you can walk. Lighter floor is higher up. Event spawners are the closets, vents and doors scripted events pour enemies out of. Horde spawn points (off by default) are where the director may place ambient hordes along this route.
Hatched red shapes are drop-offs and kill zones. Grey outlines are invisible walls that keep players on the route. Walls and rooms are not drawn yet; the main path follows the walkable route through them.