Maps

Enclavum Baross

ThronesideStrike1093 m main path6 route sections

Map layers
Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Objective: bridgeObjective: bridgeObjective: bridgeObjective: bridgeObjective: bridgeObjective: bridgeObjective: bridgeObjective: lowerObjective: lowerObjective: destroy aa gunsObjective: destroy aa gunsObjective: activate beaconObjective: extractBoss section 1: a boss placed in this section triggers somewhere between 139 and 240 m along the route (3 possible spawn points)Boss section 2: a boss placed in this section triggers somewhere between 513 and 679 m along the route (6 possible spawn points)Boss section 2: a boss placed in this section triggers somewhere between 513 and 679 m along the route (6 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 752 and 1005 m along the route (7 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 752 and 1005 m along the route (7 possible spawn points)23456Event spawner (spawner_fort_event_upper), used by 3 scripted eventsEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (spawner_resurgence_right), used by 5 scripted eventsEvent spawner (spawner_fort_event_wall), used by 7 scripted eventsEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (spawner_fort_event_upper), used by 3 scripted eventsEvent spawner (traitor_base_side_flush), used by 5 scripted eventsEvent spawner (traitor_base_side_flush), used by 5 scripted eventsEvent spawner (spawner_resurgence_left), used by 4 scripted eventsEvent spawner (traitor_base_upper_flush), used by 2 scripted eventsEvent spawner (spawner_resurgence_left), used by 4 scripted eventsEvent spawner (spawner_fort_event_left), used by 3 scripted eventsEvent spawner (spawner_resurgence_left), used by 4 scripted eventsEvent spawner (spawner_resurgence_left), used by 4 scripted eventsEvent spawner (traitor_base_upper_flush), used by 2 scripted eventsEvent spawner (traitor_base_upper_flush), used by 2 scripted eventsEvent spawner (spawner_fort_event_wall), used by 7 scripted eventsEvent spawner (traitor_base_side_flush), used by 5 scripted eventsEvent spawner (spawner_resurgence_right), used by 5 scripted eventsEvent spawner (spawner_resurgence_right), used by 5 scripted eventsEvent spawner (spawner_resurgence_right), used by 5 scripted eventsEvent spawner (spawner_resurgence_right), used by 5 scripted eventsEvent spawner (spawner_resurgence_left), used by 4 scripted eventsEvent spawner (traitor_base_side_flush), used by 5 scripted eventsEvent spawner (spawner_resurgence_bridge_right, spawner_resurgence_bridge), used by 1 scripted eventEvent spawner (spawner_resurgence_upper), used by 4 scripted eventsEvent spawner (spawner_fort_event_wall), used by 7 scripted eventsEvent spawner (spawner_resurgence_bridge_left, spawner_resurgence_bridge), used by 1 scripted eventEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (spawner_fort_event_left), used by 3 scripted eventsEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (spawner_fort_event_wall), used by 7 scripted eventsEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (traitor_base_side_flush), used by 5 scripted eventsEvent spawner (traitor_base_guards), used by 1 scripted eventEvent spawner (traitor_base_side_flush), used by 5 scripted eventsEvent spawner (spawner_resurgence_bridge), used by 1 scripted eventEvent spawner (traitor_base_upper_flush), used by 2 scripted eventsEvent spawner (spawner_fort_event_wall), used by 7 scripted eventsEvent spawner (spawner_fort_event_right), used by 4 scripted eventsEvent spawner (spawner_fort_event_right), used by 4 scripted eventsMedicae stationMedicae stationMedicae stationMedicae stationNarrow gap opening into a room ahead: 3.5 m of floor at 26 m along the routeNarrow gap between two open areas: 3 m of floor at 82 m along the routeNarrow gap between two open areas: 2.5 m of floor at 207 m along the routeNarrow gap between two open areas: 3.5 m of floor at 259 m along the routeNarrow gap between two open areas: 2 m of floor at 336 m along the routeNarrow gap between two open areas: 2.5 m of floor at 401 m along the routeNarrow gap between two open areas: 3 m of floor at 495 m along the routeNarrow gap between two open areas: 2.5 m of floor at 540 m along the routeNarrow gap between two open areas: 3 m of floor at 617 m along the routeNarrow gap between two open areas: 3 m of floor at 765 m along the routeNarrow gap between two open areas: 2 m of floor at 844 m along the routeNarrow gap between two open areas: 2.5 m of floor at 878 m along the route360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around herePossible daemonhost spawn (section 1). Triggers when the lead player reaches 90 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 100 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 139 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 197 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 240 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 484 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 513 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 556 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 556 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 575 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 624 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 663 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 678 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 679 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 731 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 752 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 816 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 817 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 844 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 846 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 867 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 879 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 903 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 934 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 948 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1005 m along the route, 40 m before this point.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 52 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 99 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 124 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 127 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 174 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 195 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 261 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 399 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 469 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 489 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 490 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 541 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 560 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 576 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 626 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 725 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 785 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 837 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 837 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 888 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 929 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 951 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 52 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 117 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 200 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 278 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 325 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 337 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 419 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 469 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 494 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 541 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 543 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 639 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 797 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 859 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 1002 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 1050 m along the route, 55 m before it.

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Start Extraction Route section starts Gap between route sections Drop-off or kill zone Walkable floor (navmesh) Objective point Event spawner Hold candidate (computed) Chokepoint (computed) Medicae Possible boss or captain spawn Possible daemonhost Boss trigger section Ritual site, its trigger point 360 view (click the map to look around) Low to high (25 m climb range)

Community routes

Routes drawn by players: where to move, where to hold and what to watch for. Each one is reviewed before it appears here. Tick a route to show it on the map.

Loading routes...

    Floor plan, spawners, objectives and medicae come from the game's own navmesh and level units, captured in game with a SoloPlay mod on 2026-10-23. Hold candidates and chokepoints are computed from that geometry. Hover a marker (or long-press on a phone) for details.

    Triggers on this route

    Bosses, captains, daemonhosts, rituals and the twins are tied to a distance along the route. They appear when the player furthest ahead passes that distance, wherever the rest of the team is. The map shows every possible spawn point. A run uses only some of them: at most one boss per section, 5 ritual sites, and one twins point. How triggers work.

    Lead player atTriggerWhat happens
    52 mRitual siteAppears 55 m ahead, at 107 m. Only with Heinous Rituals.
    52 mTwins ambush pointAmbush 55 m ahead, at 107 m. Rank 16+, one point per run.
    90-100 mDaemonhost section 12 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    99 mRitual siteAppears 55 m ahead, at 154 m. Only with Heinous Rituals.
    117 mTwins ambush pointAmbush 55 m ahead, at 172 m. Rank 16+, one point per run.
    124 mRitual siteAppears 55 m ahead, at 179 m. Only with Heinous Rituals.
    127 mRitual siteAppears 55 m ahead, at 182 m. Only with Heinous Rituals.
    139-240 mBoss section 13 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    174 mRitual siteAppears 55 m ahead, at 229 m. Only with Heinous Rituals.
    195 mRitual siteAppears 55 m ahead, at 250 m. Only with Heinous Rituals.
    200 mTwins ambush pointAmbush 55 m ahead, at 255 m. Rank 16+, one point per run.
    261 mRitual siteAppears 55 m ahead, at 316 m. Only with Heinous Rituals.
    278 mTwins ambush pointAmbush 55 m ahead, at 333 m. Rank 16+, one point per run.
    325 mTwins ambush pointAmbush 55 m ahead, at 380 m. Rank 16+, one point per run.
    337 mTwins ambush pointAmbush 55 m ahead, at 392 m. Rank 16+, one point per run.
    399 mRitual siteAppears 55 m ahead, at 454 m. Only with Heinous Rituals.
    419 mTwins ambush pointAmbush 55 m ahead, at 474 m. Rank 16+, one point per run.
    469 mRitual siteAppears 55 m ahead, at 524 m. Only with Heinous Rituals.
    469 mTwins ambush pointAmbush 55 m ahead, at 524 m. Rank 16+, one point per run.
    484-678 mDaemonhost section 23 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    489 mRitual siteAppears 55 m ahead, at 544 m. Only with Heinous Rituals.
    490 mRitual siteAppears 55 m ahead, at 545 m. Only with Heinous Rituals.
    494 mTwins ambush pointAmbush 55 m ahead, at 549 m. Rank 16+, one point per run.
    513-679 mBoss section 26 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    541 mRitual siteAppears 55 m ahead, at 596 m. Only with Heinous Rituals.
    541 mTwins ambush pointAmbush 55 m ahead, at 596 m. Rank 16+, one point per run.
    543 mTwins ambush pointAmbush 55 m ahead, at 598 m. Rank 16+, one point per run.
    560 mRitual siteAppears 55 m ahead, at 615 m. Only with Heinous Rituals.
    576 mRitual siteAppears 55 m ahead, at 631 m. Only with Heinous Rituals.
    626 mRitual siteAppears 55 m ahead, at 681 m. Only with Heinous Rituals.
    639 mTwins ambush pointAmbush 55 m ahead, at 694 m. Rank 16+, one point per run.
    725 mRitual siteAppears 55 m ahead, at 780 m. Only with Heinous Rituals.
    731-948 mDaemonhost section 35 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    752-1005 mBoss section 37 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    785 mRitual siteAppears 55 m ahead, at 840 m. Only with Heinous Rituals.
    797 mTwins ambush pointAmbush 55 m ahead, at 852 m. Rank 16+, one point per run.
    837 mRitual siteAppears 55 m ahead, at 892 m. Only with Heinous Rituals.
    837 mRitual siteAppears 55 m ahead, at 892 m. Only with Heinous Rituals.
    859 mTwins ambush pointAmbush 55 m ahead, at 914 m. Rank 16+, one point per run.
    888 mRitual siteAppears 55 m ahead, at 943 m. Only with Heinous Rituals.
    929 mRitual siteAppears 55 m ahead, at 984 m. Only with Heinous Rituals.
    951 mRitual siteAppears 55 m ahead, at 1006 m. Only with Heinous Rituals.
    1002 mTwins ambush pointAmbush 55 m ahead, at 1057 m. Rank 16+, one point per run.
    1050 mTwins ambush pointAmbush 55 m ahead, at 1105 m. Rank 16+, one point per run.

    Captured in game on 2026-10-23. Distances are travel distance along the main path, 1118 m in total. Which trigger volumes start the scripted events has not been recorded for this map yet.

    Chokepoints on the route

    Places where the walkable floor along the main path narrows sharply next to an open area. The width is navmesh width, which is a little narrower than the gap you see, because the AI keeps its body radius off walls.

    Along routeFloor widthOpens
    26 m3.5 minto an open area ahead (24 m wide)
    82 m3 mbetween two open areas (35 m wide)
    207 m2.5 mbetween two open areas (24 m wide)
    259 m3.5 mbetween two open areas (43 m wide)
    336 m2 mbetween two open areas (37 m wide)
    401 m2.5 mbetween two open areas (56 m wide)
    495 m3 mbetween two open areas (18 m wide)
    540 m2.5 mbetween two open areas (18 m wide)
    617 m3 mbetween two open areas (43 m wide)
    765 m3 mbetween two open areas (34 m wide)
    844 m2 mbetween two open areas (27 m wide)
    878 m2.5 mbetween two open areas (60 m wide)

    Callouts

    Chokepoints and safe spots for this map have not been placed on the map yet.

    What players report

    Collected from Reddit, Steam, the Fatshark forums and guides. Each tip links its source and says how many sources agree. Not verified in game.

    • Power cell / drawbridge segment: fight along the carrier’s path. OP: “everyone sticking together just seems logically to be the fastest and safest way”. The problem: “I’ll get stuck on the stairs pinned between 30 enemies behind me, and 30 enemies at the top all because no one is fighting along the pathway the powercell courier takes.” Minimum ask: “it’s usually enough if they come in front of the cell-runner to the stairs when they are coming back with the cell.” A separate thread lists defending “the bridge instead of hauling batteries on baross” as a common mistake. multiple sources agree - OP 1tzryap, u/Frenzied_Fire_Monk, u/mimrock, u/1Pirx
    • Blight spread (green goop) modifier. “If it’s blight spread then Enclavum Baross.” And: “green goop makes us drop battery no matter what talent or class you bring”. single source (same author, two comments) - u/madao123451, same
    • Finale safe spot (2023 bug report, may be fixed). “a safe spot on the Enclavum Baross finale, on top of some crates on the platform up the top of the stairs on the left side as you enter the station”. The reporter notes that this area is “otherwise a dangerous area for the team to congregate in (right next to the new spawns)”. single source, bug report - forum t81696

    Objectives in order

    1. start
    2. bridge
    3. lower
    4. survive mid
    5. approach
    6. end event
    7. destroy aa guns
    8. survive end
    9. activate beacon
    10. clear
    11. extract

    Objective names are the game's internal ids, in the order the mission file lists them. Mid and end events are scripted horde moments; plan your hold position for those.

    How to read this map

    The line is the mission's main path, taken from the level data. It is the exact path the director measures your progress along. Specials, horde quotas and captains are all paid for in metres along this line. Its colour shows height, so a sudden change from dark to light is a climb.

    The shaded floor is the navmesh: everywhere the AI can walk, which is almost everywhere you can walk. Lighter floor is higher up. Event spawners are the closets, vents and doors scripted events pour enemies out of. Horde spawn points (off by default) are where the director may place ambient hordes along this route.

    Hatched red shapes are drop-offs and kill zones. Grey outlines are invisible walls that keep players on the route. Walls and rooms are not drawn yet; the main path follows the walkable route through them.