Maps

Warren 6-19

CarnivalDisruption1266 m main path4 route sections

Name matched from the zone, mission type and objectives (internal id cm_raid). Spot a wrong name or spelling? It is a one-line fix in src/data/map-names.json.

Map layers
Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Objective: obscura breaching chargeObjective: obscura breaching chargeObjective: obscura progress cellarObjective: obscura den decode stage twoObjective: obscura den decode stage twoObjective: obscura exitObjective: control drug lab (scripted event)Objective: control drug lab (scripted event)Objective: control drug lab (scripted event)Objective: destroy filtration tanksObjective: destroy filtration tanksObjective: destroy filtration tanksObjective: destroy filtration tanksObjective: destroy filtration tanksObjective: destroy filtration tanksObjective: destroy filtration tanksObjective: destroy filtration tanksObjective: progress second floorObjective: progress third floorObjective: decode refraction field (scripted event)Objective: filtration tank final destructionObjective: escapeBoss section 1: a boss placed in this section triggers somewhere between 64 and 224 m along the route (4 possible spawn points)Boss section 2: a boss placed in this section triggers somewhere between 285 and 339 m along the route (3 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 818 and 907 m along the route (3 possible spawn points)234Event spawner (spawner_obscura_den_stairs_left), used by 2 scripted eventsEvent spawner (spawner_raid_obscura_den_elite_right, spawner_raid_obscura_den_elite_left), used by 2 scripted eventsEvent spawner (spawner_drug_lab_floor_3_02, spawner_drug_lab_floor_3_special_01), used by 4 scripted eventsEvent spawner (spawner_drug_lab_floor_3_02, spawner_drug_lab_floor_3_special_01), used by 4 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_right), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_elite_right, spawner_raid_obscura_den_elite_left), used by 2 scripted eventsEvent spawner (spawner_raid_obscura_den_elite_left), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_2_02), used by 2 scripted eventsEvent spawner (spawner_drug_lab_floor_1_02, spawner_drug_lab_floor_1_special_02), used by 3 scripted eventsEvent spawner (spawner_obscura_den_bottom_floor_right), used by 4 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_1_02, spawner_drug_lab_floor_1_special_02), used by 3 scripted eventsEvent spawner (spawner_drug_lab_floor_3_01, spawner_drug_lab_floor_3_special_02), used by 4 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_left), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_guards_left), used by 1 scripted eventEvent spawner (spawner_obscura_den_stairs_left, spawner_obscura_den_stairs_right), used by 4 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_left), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_elite_left), used by 1 scripted eventEvent spawner (spawner_obscura_den_bottom_floor_right), used by 4 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_left, spawner_raid_obscura_den_guards_right), used by 2 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_guards_left, spawner_raid_obscura_den_guards_right), used by 2 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_left, spawner_raid_obscura_den_guards_right), used by 2 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_right), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_guards_right), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_elite_right), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_elite_right), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_2_special_01, spawner_drug_lab_floor_2_02, spawner_stair_01), used by 4 scripted eventsEvent spawner (spawner_obscura_den_stairs_left, spawner_obscura_den_stairs_right), used by 4 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_left), used by 1 scripted eventEvent spawner (spawner_obscura_den_stairs_right), used by 2 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_2_01, spawner_drug_lab_floor_2_special_02), used by 5 scripted eventsEvent spawner (spawner_obscura_den_stairs_left), used by 2 scripted eventsEvent spawner (spawner_obscura_den_stairs_right), used by 2 scripted eventsEvent spawner (spawner_obscura_den_stairs_right), used by 2 scripted eventsEvent spawner (spawner_obscura_den_stairs_left), used by 2 scripted eventsEvent spawner (spawner_obscura_den_top_floor), used by 3 scripted eventsEvent spawner (spawner_obscura_den_top_floor), used by 3 scripted eventsEvent spawner (spawner_obscura_den_top_floor), used by 3 scripted eventsEvent spawner (spawner_drug_lab_floor_1_02), used by 2 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_obscura_den_bottom_floor_left), used by 4 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_1_special_01, spawner_drug_lab_floor_1_01), used by 3 scripted eventsEvent spawner (spawner_drug_lab_floor_3_02, spawner_drug_lab_floor_3_special_01), used by 4 scripted eventsEvent spawner (spawner_elevator_end), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_3_01, spawner_drug_lab_floor_3_special_02), used by 4 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_2_03, spawner_drug_lab_floor_2_special_03), used by 2 scripted eventsEvent spawner (spawner_drug_lab_floor_1_01), used by 1 scripted eventEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_obscura_den_bottom_floor_left), used by 4 scripted eventsEvent spawner (spawner_obscura_den_top_floor), used by 3 scripted eventsEvent spawner (spawner_raid_obscura_den_guards_right), used by 1 scripted eventEvent spawner (spawner_raid_obscura_den_guards_left, spawner_raid_obscura_den_guards_right), used by 2 scripted eventsEvent spawner (spawner_obscura_den_bottom_floor_left), used by 4 scripted eventsEvent spawner (spawner_drug_lab_floor_2_01), used by 3 scripted eventsEvent spawner (spawner_drug_lab_floor_2_01), used by 3 scripted eventsEvent spawner (spawner_raid_endevent_guards_first_floor), used by 1 scripted eventEvent spawner (spawner_elevator_end), used by 1 scripted eventEvent spawner (spawner_drug_lab_floor_2_03), used by 1 scripted eventEvent spawner (spawner_obscura_den_bottom_floor_right), used by 4 scripted eventsMedicae stationMedicae stationMedicae stationMedicae stationMedicae stationNarrow gap between two open areas: 1.5 m of floor at 68 m along the routeNarrow gap between two open areas: 3.5 m of floor at 207 m along the routeNarrow gap between two open areas: 4.5 m of floor at 317 m along the routeNarrow gap between two open areas: 3 m of floor at 365 m along the routeNarrow gap between two open areas: 2.5 m of floor at 493 m along the routeNarrow gap between two open areas: 2 m of floor at 536 m along the routeNarrow gap between two open areas: 3.5 m of floor at 704 m along the routeNarrow gap between two open areas: 3 m of floor at 751 m along the routeNarrow gap between two open areas: 4 m of floor at 810 m along the routeNarrow gap between two open areas: 3.5 m of floor at 868 m along the routeNarrow gap between two open areas: 2.5 m of floor at 917 m along the routeNarrow gap between two open areas: 4.5 m of floor at 1055 m along the routeNarrow gap between two open areas: 3.5 m of floor at 1086 m along the routeNarrow gap between two open areas: 4 m of floor at 1189 m along the route360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around herePossible daemonhost spawn (section 1). Triggers when the lead player reaches 59 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 64 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 74 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 120 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 120 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 130 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 154 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 224 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 271 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 282 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 285 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 292 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 303 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 338 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 339 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 787 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 793 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 818 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 855 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 895 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 898 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 907 m along the route, 40 m before this point.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 0 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 0 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 0 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 0 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 14 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 70 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 84 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 105 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 111 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 139 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 140 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 165 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 202 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 225 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 226 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 248 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 290 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 297 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 349 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 771 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 780 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 847 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 858 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 890 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 974 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 70 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 142 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 246 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 291 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 380 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 889 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 1020 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 1084 m along the route, 55 m before it.A1Hold candidate A1 for "control drug lab": 1 approach lane, walls on 12 of 16 sidesA2Hold candidate A2 for "control drug lab": 1 approach lane, walls on 8 of 16 sidesA3Hold candidate A3 for "control drug lab": 1 approach lane, walls on 9 of 16 sidesB1Hold candidate B1 for "decode refraction field": 2 approach lanes, walls on 7 of 16 sidesB2Hold candidate B2 for "decode refraction field": 2 approach lanes, walls on 9 of 16 sidesB3Hold candidate B3 for "decode refraction field": 2 approach lanes, walls on 7 of 16 sides

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Start Extraction Route section starts Gap between route sections Drop-off or kill zone Walkable floor (navmesh) Objective point Event spawner Hold candidate (computed) Chokepoint (computed) Medicae Possible boss or captain spawn Possible daemonhost Boss trigger section Ritual site, its trigger point 360 view (click the map to look around) Low to high (115 m climb range)

Community routes

Routes drawn by players: where to move, where to hold and what to watch for. Each one is reviewed before it appears here. Tick a route to show it on the map.

Loading routes...

    Floor plan, spawners, objectives and medicae come from the game's own navmesh and level units, captured in game with a SoloPlay mod on 2026-10-23. Hold candidates and chokepoints are computed from that geometry. Hover a marker (or long-press on a phone) for details.

    Triggers on this route

    Bosses, captains, daemonhosts, rituals and the twins are tied to a distance along the route. They appear when the player furthest ahead passes that distance, wherever the rest of the team is. The map shows every possible spawn point. A run uses only some of them: at most one boss per section, 5 ritual sites, and one twins point. How triggers work.

    Lead player atTriggerWhat happens
    0 mRitual siteAppears 55 m ahead, at 14 m. Only with Heinous Rituals.
    0 mRitual siteAppears 55 m ahead, at 30 m. Only with Heinous Rituals.
    0 mRitual siteAppears 55 m ahead, at 53 m. Only with Heinous Rituals.
    0 mRitual siteAppears 55 m ahead, at 37 m. Only with Heinous Rituals.
    14 mRitual siteAppears 55 m ahead, at 69 m. Only with Heinous Rituals.
    59-120 mDaemonhost section 13 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    64-224 mBoss section 14 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    70 mRitual siteAppears 55 m ahead, at 125 m. Only with Heinous Rituals.
    70 mTwins ambush pointAmbush 55 m ahead, at 125 m. Rank 16+, one point per run.
    74-338 mDaemonhost section 25 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    84 mRitual siteAppears 55 m ahead, at 139 m. Only with Heinous Rituals.
    105 mRitual siteAppears 55 m ahead, at 160 m. Only with Heinous Rituals.
    111 mRitual siteAppears 55 m ahead, at 166 m. Only with Heinous Rituals.
    139 mRitual siteAppears 55 m ahead, at 194 m. Only with Heinous Rituals.
    140 mRitual siteAppears 55 m ahead, at 195 m. Only with Heinous Rituals.
    142 mTwins ambush pointAmbush 55 m ahead, at 197 m. Rank 16+, one point per run.
    165 mRitual siteAppears 55 m ahead, at 220 m. Only with Heinous Rituals.
    202 mRitual siteAppears 55 m ahead, at 257 m. Only with Heinous Rituals.
    225 mRitual siteAppears 55 m ahead, at 280 m. Only with Heinous Rituals.
    226 mRitual siteAppears 55 m ahead, at 281 m. Only with Heinous Rituals.
    246 mTwins ambush pointAmbush 55 m ahead, at 301 m. Rank 16+, one point per run.
    248 mRitual siteAppears 55 m ahead, at 303 m. Only with Heinous Rituals.
    285-339 mBoss section 23 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    290 mRitual siteAppears 55 m ahead, at 345 m. Only with Heinous Rituals.
    291 mTwins ambush pointAmbush 55 m ahead, at 346 m. Rank 16+, one point per run.
    297 mRitual siteAppears 55 m ahead, at 352 m. Only with Heinous Rituals.
    349 mRitual siteAppears 55 m ahead, at 404 m. Only with Heinous Rituals.
    380 mTwins ambush pointAmbush 55 m ahead, at 435 m. Rank 16+, one point per run.
    771 mRitual siteAppears 55 m ahead, at 826 m. Only with Heinous Rituals.
    780 mRitual siteAppears 55 m ahead, at 835 m. Only with Heinous Rituals.
    787-895 mDaemonhost section 34 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    818-907 mBoss section 33 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    847 mRitual siteAppears 55 m ahead, at 902 m. Only with Heinous Rituals.
    858 mRitual siteAppears 55 m ahead, at 913 m. Only with Heinous Rituals.
    889 mTwins ambush pointAmbush 55 m ahead, at 944 m. Rank 16+, one point per run.
    890 mRitual siteAppears 55 m ahead, at 945 m. Only with Heinous Rituals.
    974 mRitual siteAppears 55 m ahead, at 1029 m. Only with Heinous Rituals.
    1020 mTwins ambush pointAmbush 55 m ahead, at 1075 m. Rank 16+, one point per run.
    1084 mTwins ambush pointAmbush 55 m ahead, at 1139 m. Rank 16+, one point per run.

    Captured in game on 2026-10-23. Distances are travel distance along the main path, 1343 m in total. Which trigger volumes start the scripted events has not been recorded for this map yet.

    Scripted fights: where to try holding

    These spots are computed, not playtested. For each event objective, every reachable floor spot within 14 m of the objective was scored by four things: how few lanes the enemies from the nearby event spawners arrive through on foot, how many walls are close, how far the nearest spawner is, and how close the objective is. The score knows nothing about gunner sight lines, enemies dropping from ledges, or specials, which spawn from the normal pool anywhere. Use these spots as starting points, then trust what works.

    A Control drug lab

    24 event spawners within reach, used by these scripted events: drug lab first floor, drug lab second floor, drug lab third floor, raid endevent guards first floor and 1 more.

    1. A1One approach lane, from the north-east. Walls within 3 m on 12 of 16 sides. The nearest event spawner is 22 m away on foot, and the objective is 7 m away.
    2. A2One approach lane, from the east. Walls within 3 m on 8 of 16 sides. The nearest event spawner is 22 m away on foot, and the objective is 12 m away.
    3. A3One approach lane, from the east. Walls within 3 m on 9 of 16 sides. The nearest event spawner is 16 m away on foot, and the objective is 13 m away.

    B Decode refraction field

    24 event spawners within reach, used by these scripted events: drug lab first floor, drug lab second floor, drug lab third floor, escape guidance and 2 more.

    1. B12 approach lanes (south-west, north-east). Walls within 3 m on 7 of 16 sides. The nearest event spawner is 25 m away on foot, and the objective is 9 m away.
    2. B22 approach lanes (west, south-east). Walls within 3 m on 9 of 16 sides. The nearest event spawner is 46 m away on foot, and the objective is 13 m away.
    3. B32 approach lanes (east, north-west). Walls within 3 m on 7 of 16 sides. The nearest event spawner is 38 m away on foot, and the objective is 12 m away.

    Chokepoints on the route

    Places where the walkable floor along the main path narrows sharply next to an open area. The width is navmesh width, which is a little narrower than the gap you see, because the AI keeps its body radius off walls.

    Along routeFloor widthOpens
    68 m1.5 mbetween two open areas (58 m wide)
    207 m3.5 mbetween two open areas (37 m wide)
    317 m4.5 mbetween two open areas (51 m wide)
    365 m3 mbetween two open areas (29 m wide)
    493 m2.5 mbetween two open areas (37 m wide)
    536 m2 mbetween two open areas (37 m wide)
    704 m3.5 mbetween two open areas (42 m wide)
    751 m3 mbetween two open areas (21 m wide)
    810 m4 mbetween two open areas (19 m wide)
    868 m3.5 mbetween two open areas (23 m wide)
    917 m2.5 mbetween two open areas (19 m wide)
    1055 m4.5 mbetween two open areas (35 m wide)
    1086 m3.5 mbetween two open areas (35 m wide)
    1189 m4 mbetween two open areas (15 m wide)

    Callouts

    Chokepoints and safe spots for this map have not been placed on the map yet.

    What players report

    Collected from Reddit, Steam, the Fatshark forums and guides. Each tip links its source and says how many sources agree. Not verified in game.

    • First big circular room (fight until an exit opens). “you have to fight the horde until one of the exits opens. We usually camp at one of them. Sometimes the one next to us opens, sometimes it’s the other one across the room.” The thread asks whether the side is random; no answer was read. single source - forum t114382
    • Bugged Havoc ritual on a platform. OP: a ritual on a platform always triggers because one cultist cannot be reached. Answers: “It’s above you and you can hit it through the ground. There is a half brick wall with an aesthetic barrel touching it. Near that barrel, attack the ceiling above you until you see a hit marker” or, for the other case, “you can see it underneath the original ritual spot while standing on the far side catwalks. You can just shoot it from there.” Also: “I had the last cultist spawn on the catwalk below. If you walk to the opposite site, you can shoot it”. General: “If it’s ritual then Warren or Power matrix due to the buggy ritual.” multiple sources agree - thread 1v01gax, u/Kaudia, u/Godworrior, u/madao123451
    • Audio dead zone at the Obscura Den (bug report, Havoc). Audio cuts out “at the entrace doorway at the very top of the Obscura Den. So after you leave the church with a medicae station and go down the slight slope to that doorway into a bar type area that leads down to the elevator”. The reporter says this “has caused countless deaths and wipes”, so watch for silent poxbursters there. single source, bug report - forum t118964

    Objectives in order

    1. start
    2. find obscura den
    3. obscura surviveMid event
    4. obscura breaching charge
    5. obscura progress cellar
    6. obscura den decode stage two
    7. obscura exit
    8. find drug lab
    9. control drug labEnd event
    10. destroy filtration tanks
    11. progress second floor
    12. progress third floor
    13. decode refraction fieldEnd event
    14. filtration tank final destruction
    15. escape

    Objective names are the game's internal ids, in the order the mission file lists them. Mid and end events are scripted horde moments; plan your hold position for those.

    How to read this map

    The line is the mission's main path, taken from the level data. It is the exact path the director measures your progress along. Specials, horde quotas and captains are all paid for in metres along this line. Its colour shows height, so a sudden change from dark to light is a climb.

    The shaded floor is the navmesh: everywhere the AI can walk, which is almost everywhere you can walk. Lighter floor is higher up. Event spawners are the closets, vents and doors scripted events pour enemies out of. Horde spawn points (off by default) are where the director may place ambient hordes along this route.

    Hatched red shapes are drop-offs and kill zones. Grey outlines are invisible walls that keep players on the route. Walls and rooms are not drawn yet; the main path follows the walkable route through them.