Maps

Archivum Sycorax

ThronesideEspionage1356 m main path3 route sections

Name matched from the zone, mission type and objectives (internal id cm_archives). Spot a wrong name or spelling? It is a one-line fix in src/data/map-names.json.

Map layers
Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Rescue point (where a dead teammate can be freed)Objective: outsideObjective: basement startObjective: basement mid section (scripted event)Objective: basement mid section (scripted event)Objective: basement first lockdown (scripted event)Objective: basement second mid section (scripted event)Objective: basement second mid section (scripted event)Objective: basement second lockdown (scripted event)Objective: basement deactivate alarmObjective: control end event (scripted event)Objective: control end event (scripted event)Objective: control end event (scripted event)Objective: control end event (scripted event)Objective: control end event (scripted event)Objective: control end event (scripted event)Objective: absconditum start printing (scripted event)Objective: absconditum collect data (scripted event)Objective: absconditum escapeBoss section 1: a boss placed in this section triggers somewhere between 28 and 176 m along the route (7 possible spawn points)Boss section 2: a boss placed in this section triggers somewhere between 508 and 844 m along the route (12 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 924 and 1166 m along the route (5 possible spawn points)Boss section 3: a boss placed in this section triggers somewhere between 924 and 1166 m along the route (5 possible spawn points)23Event spawner (spawner_archives_basement_guards_ranged_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_basement_trickle_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_absconditum_west), used by 3 scripted eventsEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_basement_trickle_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_basement_third_segment), used by 3 scripted eventsEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_basement_third_segment), used by 3 scripted eventsEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_basement_second_segment), used by 2 scripted eventsEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_basement_first_segment), used by 2 scripted eventsEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_basement_third_segment), used by 3 scripted eventsEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_b), used by 1 scripted eventEvent spawner (spawner_basement_trickle_a), used by 1 scripted eventEvent spawner (spawner_basement_second_segment), used by 2 scripted eventsEvent spawner (spawner_basement_trickle_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_basement_second_segment), used by 2 scripted eventsEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_basement_first_segment), used by 2 scripted eventsEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_ranged_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_ranged_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_ranged_elite_a), used by 1 scripted eventEvent spawner (spawner_absconditum_escape), used by 1 scripted eventEvent spawner (spawner_absconditum_escape), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_basement_third_segment), used by 3 scripted eventsEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_basement_third_segment), used by 3 scripted eventsEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_absconditum_escape), used by 1 scripted eventEvent spawner (spawner_basement_third_segment), used by 3 scripted eventsEvent spawner (spawner_absconditum_east), used by 4 scripted eventsEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_absconditum_north), used by 6 scripted eventsEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_basement_second_segment), used by 2 scripted eventsEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_b), used by 1 scripted eventEvent spawner (spawner_basement_first_segment), used by 2 scripted eventsEvent spawner (spawner_absconditum_escape), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_absconditum_east), used by 4 scripted eventsEvent spawner (spawner_archives_basement_elite_b), used by 1 scripted eventEvent spawner (spawner_absconditum_west), used by 3 scripted eventsEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_ranged_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_b), used by 1 scripted eventEvent spawner (spawner_basement_first_segment), used by 2 scripted eventsEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_horde_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_c), used by 1 scripted eventEvent spawner (spawner_archives_basement_ranged_elite_b), used by 1 scripted eventEvent spawner (spawner_archives_basement_elite_a), used by 1 scripted eventEvent spawner (spawner_archives_basement_guards_ranged_a), used by 1 scripted eventMedicae stationMedicae stationMedicae stationMedicae stationNarrow gap between two open areas: 5 m of floor at 37 m along the routeNarrow gap between two open areas: 5 m of floor at 118 m along the routeNarrow gap between two open areas: 3.5 m of floor at 175 m along the routeNarrow gap between two open areas: 5 m of floor at 211 m along the routeNarrow gap between two open areas: 3.5 m of floor at 264 m along the routeNarrow gap between two open areas: 3.5 m of floor at 309 m along the routeNarrow gap between two open areas: 4 m of floor at 347 m along the routeNarrow gap between two open areas: 3 m of floor at 398 m along the routeNarrow gap between two open areas: 5 m of floor at 454 m along the routeNarrow gap between two open areas: 4.5 m of floor at 487 m along the routeNarrow gap between two open areas: 4.5 m of floor at 561 m along the routeNarrow gap between two open areas: 4.5 m of floor at 628 m along the routeNarrow gap between two open areas: 2 m of floor at 716 m along the routeNarrow gap between two open areas: 3.5 m of floor at 768 m along the routeNarrow gap between two open areas: 3 m of floor at 809 m along the routeNarrow gap between two open areas: 2.5 m of floor at 860 m along the routeNarrow gap between two open areas: 3.5 m of floor at 902 m along the routeNarrow gap between two open areas: 3.5 m of floor at 942 m along the routeNarrow gap between two open areas: 2.5 m of floor at 995 m along the routeNarrow gap between two open areas: 3 m of floor at 1052 m along the routeNarrow gap between two open areas: 3.5 m of floor at 1087 m along the route360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around here360 view: click to look around herePossible boss or captain spawn (section 1). Triggers when the lead player reaches 28 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 60 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 65 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 79 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 87 m along the route, 40 m before this point.Possible daemonhost spawn (section 1). Triggers when the lead player reaches 91 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 107 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 144 m along the route, 40 m before this point.Possible boss or captain spawn (section 1). Triggers when the lead player reaches 176 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 508 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 539 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 547 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 590 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 602 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 624 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 629 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 630 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 683 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 717 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 747 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 749 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 754 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 758 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 774 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 783 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 795 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 795 m along the route, 40 m before this point.Possible daemonhost spawn (section 2). Triggers when the lead player reaches 807 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 816 m along the route, 40 m before this point.Possible boss or captain spawn (section 2). Triggers when the lead player reaches 844 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 892 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 924 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1000 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 1002 m along the route, 40 m before this point.Possible daemonhost spawn (section 3). Triggers when the lead player reaches 1069 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1070 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1132 m along the route, 40 m before this point.Possible boss or captain spawn (section 3). Triggers when the lead player reaches 1166 m along the route, 40 m before this point.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 35 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 74 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 103 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 155 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 521 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 583 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 585 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 622 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 664 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 726 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 765 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 778 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 824 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 831 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 974 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 1024 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 1073 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 1105 m along the route, 55 m before it.Possible ritual site (Heinous Rituals, 5 sites used per run). It appears when the lead player reaches 1142 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 11 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 85 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 161 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 497 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 545 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 708 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 728 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 885 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 1019 m along the route, 55 m before it.2Possible twins ambush (rank 16+, one per run). Triggers when the lead player reaches 1127 m along the route, 55 m before it.A1Hold candidate A1 for "basement mid section": 1 approach lane, walls on 12 of 16 sidesA2Hold candidate A2 for "basement mid section": 1 approach lane, walls on 4 of 16 sidesA3Hold candidate A3 for "basement mid section": 2 approach lanes, walls on 9 of 16 sidesB1Hold candidate B1 for "basement first lockdown": 1 approach lane, walls on 12 of 16 sidesB2Hold candidate B2 for "basement first lockdown": 1 approach lane, walls on 13 of 16 sidesB3Hold candidate B3 for "basement first lockdown": 1 approach lane, walls on 10 of 16 sidesC1Hold candidate C1 for "basement second mid section": 1 approach lane, walls on 5 of 16 sidesC2Hold candidate C2 for "basement second mid section": 1 approach lane, walls on 6 of 16 sidesC3Hold candidate C3 for "basement second mid section": 2 approach lanes, walls on 7 of 16 sidesD1Hold candidate D1 for "basement second lockdown": 1 approach lane, walls on 12 of 16 sidesD2Hold candidate D2 for "basement second lockdown": 1 approach lane, walls on 9 of 16 sidesD3Hold candidate D3 for "basement second lockdown": 2 approach lanes, walls on 11 of 16 sidesE1Hold candidate E1 for "control end event": 1 approach lane, walls on 10 of 16 sidesE2Hold candidate E2 for "control end event": 2 approach lanes, walls on 13 of 16 sidesE3Hold candidate E3 for "control end event": 1 approach lane, walls on 10 of 16 sidesF1Hold candidate F1 for "absconditum start printing": 1 approach lane, walls on 11 of 16 sidesF2Hold candidate F2 for "absconditum start printing": 2 approach lanes, walls on 7 of 16 sidesG1Hold candidate G1 for "absconditum collect data": 1 approach lane, walls on 11 of 16 sidesG2Hold candidate G2 for "absconditum collect data": 2 approach lanes, walls on 7 of 16 sides

Swipe past the map to scroll. Tap a dot to look around, use + and − to zoom, or open full screen to drag and pinch.

Start Extraction Route section starts Gap between route sections Drop-off or kill zone Walkable floor (navmesh) Objective point Event spawner Hold candidate (computed) Chokepoint (computed) Medicae Possible boss or captain spawn Possible daemonhost Boss trigger section Ritual site, its trigger point 360 view (click the map to look around) Low to high (57 m climb range)

Community routes

Routes drawn by players: where to move, where to hold and what to watch for. Each one is reviewed before it appears here. Tick a route to show it on the map.

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    Floor plan, spawners, objectives and medicae come from the game's own navmesh and level units, captured in game with a SoloPlay mod on 2026-10-23. Hold candidates and chokepoints are computed from that geometry. Hover a marker (or long-press on a phone) for details.

    Triggers on this route

    Bosses, captains, daemonhosts, rituals and the twins are tied to a distance along the route. They appear when the player furthest ahead passes that distance, wherever the rest of the team is. The map shows every possible spawn point. A run uses only some of them: at most one boss per section, 5 ritual sites, and one twins point. How triggers work.

    Lead player atTriggerWhat happens
    11 mTwins ambush pointAmbush 55 m ahead, at 66 m. Rank 16+, one point per run.
    28-176 mBoss section 17 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    35 mRitual siteAppears 55 m ahead, at 90 m. Only with Heinous Rituals.
    65-91 mDaemonhost section 12 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    74 mRitual siteAppears 55 m ahead, at 129 m. Only with Heinous Rituals.
    85 mTwins ambush pointAmbush 55 m ahead, at 140 m. Rank 16+, one point per run.
    103 mRitual siteAppears 55 m ahead, at 158 m. Only with Heinous Rituals.
    155 mRitual siteAppears 55 m ahead, at 210 m. Only with Heinous Rituals.
    161 mTwins ambush pointAmbush 55 m ahead, at 216 m. Rank 16+, one point per run.
    497 mTwins ambush pointAmbush 55 m ahead, at 552 m. Rank 16+, one point per run.
    508-844 mBoss section 212 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    521 mRitual siteAppears 55 m ahead, at 576 m. Only with Heinous Rituals.
    539-807 mDaemonhost section 29 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    545 mTwins ambush pointAmbush 55 m ahead, at 600 m. Rank 16+, one point per run.
    583 mRitual siteAppears 55 m ahead, at 638 m. Only with Heinous Rituals.
    585 mRitual siteAppears 55 m ahead, at 640 m. Only with Heinous Rituals.
    622 mRitual siteAppears 55 m ahead, at 677 m. Only with Heinous Rituals.
    664 mRitual siteAppears 55 m ahead, at 719 m. Only with Heinous Rituals.
    708 mTwins ambush pointAmbush 55 m ahead, at 763 m. Rank 16+, one point per run.
    726 mRitual siteAppears 55 m ahead, at 781 m. Only with Heinous Rituals.
    728 mTwins ambush pointAmbush 55 m ahead, at 783 m. Rank 16+, one point per run.
    765 mRitual siteAppears 55 m ahead, at 820 m. Only with Heinous Rituals.
    778 mRitual siteAppears 55 m ahead, at 833 m. Only with Heinous Rituals.
    824 mRitual siteAppears 55 m ahead, at 879 m. Only with Heinous Rituals.
    831 mRitual siteAppears 55 m ahead, at 886 m. Only with Heinous Rituals.
    885 mTwins ambush pointAmbush 55 m ahead, at 940 m. Rank 16+, one point per run.
    892-1069 mDaemonhost section 33 possible spawn points. A daemonhost placed in this section appears 40 m ahead of the lead player.
    924-1166 mBoss section 35 possible spawn points. A boss or captain placed in this section appears 40 m ahead of the lead player.
    974 mRitual siteAppears 55 m ahead, at 1029 m. Only with Heinous Rituals.
    1019 mTwins ambush pointAmbush 55 m ahead, at 1074 m. Rank 16+, one point per run.
    1024 mRitual siteAppears 55 m ahead, at 1079 m. Only with Heinous Rituals.
    1073 mRitual siteAppears 55 m ahead, at 1128 m. Only with Heinous Rituals.
    1105 mRitual siteAppears 55 m ahead, at 1160 m. Only with Heinous Rituals.
    1127 mTwins ambush pointAmbush 55 m ahead, at 1182 m. Rank 16+, one point per run.
    1142 mRitual siteAppears 55 m ahead, at 1197 m. Only with Heinous Rituals.

    Captured in game on 2026-10-23. Distances are travel distance along the main path, 1368 m in total. Which trigger volumes start the scripted events has not been recorded for this map yet.

    Scripted fights: where to try holding

    These spots are computed, not playtested. For each event objective, every reachable floor spot within 14 m of the objective was scored by four things: how few lanes the enemies from the nearby event spawners arrive through on foot, how many walls are close, how far the nearest spawner is, and how close the objective is. The score knows nothing about gunner sight lines, enemies dropping from ledges, or specials, which spawn from the normal pool anywhere. Use these spots as starting points, then trust what works.

    A Basement mid section

    24 event spawners within reach, used by these scripted events: archives basement, archives basement guards, archives basement trickle.

    1. A1One approach lane, from the west. Walls within 3 m on 12 of 16 sides. The nearest event spawner is 16 m away on foot, and the objective is 2 m away.
    2. A2One approach lane, from the north-west. Walls within 3 m on 4 of 16 sides. The nearest event spawner is 18 m away on foot, and the objective is 14 m away.
    3. A32 approach lanes (north, north-west). Walls within 3 m on 9 of 16 sides. The nearest event spawner is 29 m away on foot, and the objective is 13 m away.

    B Basement first lockdown

    24 event spawners within reach, used by these scripted events: archives basement, archives basement guards, archives basement trickle.

    1. B1One approach lane, from the north-east. Walls within 3 m on 12 of 16 sides. The nearest event spawner is 19 m away on foot, and the objective is 4 m away.
    2. B2One approach lane, from the west. Walls within 3 m on 13 of 16 sides. The nearest event spawner is 20 m away on foot, and the objective is 13 m away.
    3. B3One approach lane, from the north-west. Walls within 3 m on 10 of 16 sides. The nearest event spawner is 18 m away on foot, and the objective is 13 m away.

    C Basement second mid section

    24 event spawners within reach, used by these scripted events: archives basement, archives basement guards, archives basement trickle.

    1. C1One approach lane, from the north-east. Walls within 3 m on 5 of 16 sides. The nearest event spawner is 23 m away on foot, and the objective is 13 m away.
    2. C2One approach lane, from the north. Walls within 3 m on 6 of 16 sides. The nearest event spawner is 9 m away on foot, and the objective is 14 m away.
    3. C32 approach lanes (north-east, north-west). Walls within 3 m on 7 of 16 sides. The nearest event spawner is 19 m away on foot, and the objective is 8 m away.

    D Basement second lockdown

    24 event spawners within reach, used by these scripted events: archives basement, archives basement guards, archives basement trickle.

    1. D1One approach lane, from the south-east. Walls within 3 m on 12 of 16 sides. The nearest event spawner is 27 m away on foot, and the objective is 4 m away.
    2. D2One approach lane, from the north-east. Walls within 3 m on 9 of 16 sides. The nearest event spawner is 27 m away on foot, and the objective is 11 m away.
    3. D32 approach lanes (north-east, north-west). Walls within 3 m on 11 of 16 sides. The nearest event spawner is 31 m away on foot, and the objective is 10 m away.

    E Control end event

    5 event spawners within reach, used by these scripted events: scan absconditum, scan absconditum final, scan absconditum final escape.

    1. E1One approach lane, from the south-west. Walls within 3 m on 10 of 16 sides. The nearest event spawner is 33 m away on foot, and the objective is 13 m away.
    2. E22 approach lanes (north, north-west). Walls within 3 m on 13 of 16 sides. The nearest event spawner is 40 m away on foot, and the objective is 3 m away.
    3. E3One approach lane, from the north. Walls within 3 m on 10 of 16 sides. The nearest event spawner is 12 m away on foot, and the objective is 10 m away.

    F Absconditum start printing

    5 event spawners within reach, used by these scripted events: scan absconditum, scan absconditum final, scan absconditum final escape.

    1. F1One approach lane, from the north-east. Walls within 3 m on 11 of 16 sides. The nearest event spawner is 41 m away on foot, and the objective is 3 m away.
    2. F22 approach lanes (east, north). Walls within 3 m on 7 of 16 sides. The nearest event spawner is 29 m away on foot, and the objective is 14 m away.

    G Absconditum collect data

    5 event spawners within reach, used by these scripted events: scan absconditum, scan absconditum final, scan absconditum final escape.

    1. G1One approach lane, from the north-east. Walls within 3 m on 11 of 16 sides. The nearest event spawner is 41 m away on foot, and the objective is 3 m away.
    2. G22 approach lanes (east, north). Walls within 3 m on 7 of 16 sides. The nearest event spawner is 29 m away on foot, and the objective is 14 m away.

    Chokepoints on the route

    Places where the walkable floor along the main path narrows sharply next to an open area. The width is navmesh width, which is a little narrower than the gap you see, because the AI keeps its body radius off walls.

    Along routeFloor widthOpens
    37 m5 mbetween two open areas (27 m wide)
    118 m5 mbetween two open areas (51 m wide)
    175 m3.5 mbetween two open areas (28 m wide)
    211 m5 mbetween two open areas (35 m wide)
    264 m3.5 mbetween two open areas (35 m wide)
    309 m3.5 mbetween two open areas (34 m wide)
    347 m4 mbetween two open areas (25 m wide)
    398 m3 mbetween two open areas (18 m wide)
    454 m5 mbetween two open areas (17 m wide)
    487 m4.5 mbetween two open areas (30 m wide)
    561 m4.5 mbetween two open areas (26 m wide)
    628 m4.5 mbetween two open areas (32 m wide)
    716 m2 mbetween two open areas (33 m wide)
    768 m3.5 mbetween two open areas (20 m wide)
    809 m3 mbetween two open areas (16 m wide)
    860 m2.5 mbetween two open areas (21 m wide)
    902 m3.5 mbetween two open areas (21 m wide)
    942 m3.5 mbetween two open areas (18 m wide)
    995 m2.5 mbetween two open areas (24 m wide)
    1052 m3 mbetween two open areas (26 m wide)
    1087 m3.5 mbetween two open areas (34 m wide)

    Callouts

    Chokepoints and safe spots for this map have not been placed on the map yet.

    What players report

    Collected from Reddit, Steam, the Fatshark forums and guides. Each tip links its source and says how many sources agree. Not verified in game.

    • Map flow as players describe it. “The open streets, a great little warm-up zone. The dash through the vent systems, requiring your team to coordinate under soft time pressure. The processing hall, usually housing a ton of ranged enemies, leading to an intense gunfight. The winding, open corridors, which almost always spawns a boss in my experience. The aforementioned stair section”. single source - u/SWR24
    • Final event: spawns came from one side (2023 bug report, may be fixed). “Enemy encounters during the final event … only spawn from one side of the room”. The reporter’s method: “Split the team into 3 and 1, or 2 and 2, and cover the active spawn doors near the bridge and medicae station immediately upon entering the event room. The other player(s) can complete the objective”. single source, bug report - forum t80354
    • Stairs and barrels. “mfs when a single staircase barrel ends the run”. single source - u/ZioBenny97
    • Easy in Havoc, rescues are far. “Sycorax (every Havoc speedrunner runs this map to win)”. Separately, rescues are slow to come up: “Archivum Sycorax is like that as well.” single source each - Steam, Ravs, u/WiseOldManatee

    Objectives in order

    1. outside
    2. basement start
    3. basementMid event
    4. basement mid sectionMid event
    5. basement first lockdownMid event
    6. basement second mid sectionMid event
    7. basement second lockdownMid event
    8. basement deactivate alarm
    9. archives upper
    10. archives deep
    11. control end eventEnd event
    12. absconditum start printingEnd event
    13. absconditum printing progressEnd event
    14. absconditum collect dataEnd event
    15. absconditum escape

    Objective names are the game's internal ids, in the order the mission file lists them. Mid and end events are scripted horde moments; plan your hold position for those.

    How to read this map

    The line is the mission's main path, taken from the level data. It is the exact path the director measures your progress along. Specials, horde quotas and captains are all paid for in metres along this line. Its colour shows height, so a sudden change from dark to light is a climb.

    The shaded floor is the navmesh: everywhere the AI can walk, which is almost everywhere you can walk. Lighter floor is higher up. Event spawners are the closets, vents and doors scripted events pour enemies out of. Horde spawn points (off by default) are where the director may place ambient hordes along this route.

    Hatched red shapes are drop-offs and kill zones. Grey outlines are invisible walls that keep players on the route. Walls and rooms are not drawn yet; the main path follows the walkable route through them.